The Guild - we remake famous RT games 
FRONTIER - a remake of Anno 1602 


  1) MAP

      Map is no more a set of islands. Ground covers the most part of the map.
      All maps have rives wide enough for boats to sail through. There are big (and expensive) bridges that can cross the river.
      The small map is a radar map of the big map. It shows position of your boats/wagons and their movement.
      Free traders may go in and out of the map. They sell commodities not available anywhere on the map. They also buy commodities not required anywhere on the map.
      You can not see the cities of enemies/outlaws. You can not attack enemies/outlaws, but they can attack you.

  2) CROPS & CLIMATE

      All crops are used now only for production of food/cloth :
      What used to be sugarcane is now vegetables.
      What used to be wines is now fruits.
      What used to be tobacco is now a horse farm.
      What used to be cocoa is now corn.
      Wheat & cotton are the same as they used to be.
      What used to be spices is now flax.
      What used to be a liquor brewer is now a dairy (a new wave).
      In southern climate land is 100% fertile for all crops. In northern climate land
is 100% fertile for all crops except for cotton. There are some maps where both
climates are present separated from each other by a strait line going in west-east
direction. This line is called Dixon-Mason line. It can be made visible by pressing a special button in dialog box.
 

  3) DISASTERS

      There are no pirates, volcanoes, draughts, octopuses or magician curses.

  4) HOUSES & BUILDINGS

      There is no wine, tobacco, cocoa, spices and jewelry in FRONTIER.
      What used to be college is now a bank. What used to be theater is now
a court of justice. An operating bank and a court of justice are now required by aristocrat class.
      What used to be the jewelry maker is now a coinage. Here gold turns into money. Bank will work with or without the coinage. Gold/jewelry is not required for any type of housing. Gold serves only as an additional source of money.
      Merchants require a church, a bath and clothes (tailor).
      What used to be tavern is now a shoemaker. What used to be tobacco production is now a stable (a wave added). Citizens require a school, a shoemaker and an operating stable. The stable is not operating unless there is a horse farm and an operating blacksmith (a tool maker) in it's range.
      Blacksmith produces wagons for transportation. There is no transportation by carts among the warehouses. Only wagons can do the job. In order to make a wagon, blacksmith needs: timber, iron, cloth and a pair of horses from the horse farm.
      Here are enlisted requirements for all classes:
      Pioneers require food alone.
      Settlers require cloth & a chapel.
      Citizens require a school, a shoemaker and a stable.
      Merchants require a church, a bath-house and clothes (tailor).
      Aristocrats require a bank and a court of justice

  5) RESTRICTIONS & VICTORY

      Pioneers can come by boats or by wagons pulled by horses. The first building on any new terrain still has to be a warehouse. Warehouse does not need to be on a dock. You are allowed to build as many warehouses as you like.
      You still can not build your houses & buildings outside of the market range
      You  can not build anything  when an enemy soldier is 20 tiles away or less.
      Your enemy can not build anything  on the big map for the first 5 years.
      You can have no more than three banks and/or courts of justice on the map.
      Target population is between 300 - 3000 people. You can build a palace/cathedral when you reach target population. The goal of every mission is to build either a palace or a cathedral. Mission is not completed if you don't have positive balance. Mission is not completed until you earn at least one monument after you have built the palace or cathedral.

   6) TIME

      Time runs in FRONTIER. Years and months are seen on display.

   7)  OUTLAWS

       There are gangs of outlaws reappearing on the map.
       Their number is 3 + fraction of total population quoted as crime rate.
       Crime rate is 0.5% + 1%(if you slaughter Indians)
       Outlaws are going to attack your city. They will plunder & destroy banks and your boats/wagons (only those carrying gold). When a bank is destroyed you lose 70% of your money. The only way to stop the outlaws is to fight them with your soldiers.

   8) SOLDIERS

      Soldiers require no fortress or training. It is enough to produce weapons and to start paying their wages. Their wages are much lower than they used to be. You can not have cavalry before you have horses for them and an operating blacksmith. You can assign cavalry to accompany wagons in their routes.
     Musket-maker is now called a gunsmith. Cavalry is armed by both guns & swords. Their advantage over the musketeers and scouts is that they move faster. Both musketeers and scouts are armed by guns.
      Fortresses are like watchtowers only more expensive and having more fire power. Small fortress has 16 cannons, middle fortress has 24 cannons  and big fortress has 32 cannons.
      You can build no more than three fortresses.
      Five years after beginning of the game your enemies become able to build warehouses & a foresters' huts. When they get enough timber, they can also build wooden walls/towers. They can build only at places that are more than 20 tiles away from your nearest soldier.
      There are scouts instead of swordsmen. Without scouts enemies may take you by surprise.

   9) STOCK

      There is no general stock for the entire city as it used to be in Anno 1602 . In FRONTIER you are allowed to build as many warehouses as you like. Everyone of them will have a separate stock. All markets in their range have the entire stock of the warehouse at their disposal. You can transport the stock from one warehouse to another using boats/wagons. Both boats and wagons get destroyed & plundered by outlaws. Your blacksmith (toolmaker) can produce more wagons. Your shipyard can produce more boats.

  10) For PEACEMAKERS

      You can toggle competitors/outlaws
       If you slaughter Indians you can not toggle them.

  11) GAME MACHINE

       There is a real PAUSE command in FRONTIER. It allows you to survey the map while everything is put on hold.
       There is UNDO command in FRONTIER.


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