1) MAP
The small map is a radar of the big map. It shows the movements of the
troops on the big map. Does not show the position of the enemy's cities.
You will be warned by the program if and when the enemy is preparing to
attack you.
Enemies cities are located on the wider area around the big map. Hence
you can not see them on the radar map and on the big map.
You can not attack them, but they can attack you
You can choose how many enemies you will have: 2, 1 or 0.
2) MILITARY
There is no naval combat and no siege workshop.
You have only three kinds of troops: infantry, archers and mounted.
These troops are already the best of their kind for the given age.
They can not be upgraded except by the transition into the next age.
Your army has red uniforms. Your enemies have green/yellow uniforms.
You can not build anything when the enemy is attacking
Your enemy can not build anything on the big map
You don't have siege machines in your army. The enemy can have siege machines,
but only one kind of them and no more than 9 in a single attack.
3) TECHNOLOGY
There are no studies to improve technology, weapons or supernatural powers
of monks. Everything automatically assumes the highest level of the age
that you have entered.
There is no wander and no artifacts.
Transition to the next age requires all non-military buildings from current
age plus 20 times more gold plus wood & stone in similar quantities.
No food is required
for transition. Castle is counted as non-military building.
The goal of every mission is to build 2-3 villages/cities with all non-military
buildings on the highest level of civilization and to reach certain number
in total population (500-1000).
4) SOCIETY
of 3 CLASSES
All citizens (soldiers, monks and workers) require regular supplies of
food. You need no food/gold in order to "create" any of them.
Soldiers & monks require wages in gold in addition to supplies of food.
If they do not receive the food/wages, they are going to leave the city.
Third class (workers) does not receive any wages in feudal era. If they
do not receive the food, they are forced to stay but their health deteriorates.
5) RELIGION
The monks can not convert the enemy. They are no longer a military unit.
They can only heal.
6) VASSAL
of the SOVEREIGN
If number of your soldiers becomes 20%
of total population or more, they become disloyal to you. Instead
they claim to be loyal to the sovereign alone and their uniforms become
blue (the color of the sovereign's army).
The sovereign will immediately order his army to destroy your villages/cities
and to arrest you. This is the end of game for you unless your castles
and walls prevail against the royal villain.
7) COLD
WINTER WARMS OUR HARTS
The game is no longer a rude flogging of each other. There
is a change of seasons in PEER. There are also females and children in
it. There is also the spiritual music accompanying all events.
During the winter there is no military activity and no work on the fields.
It is your task to provide enough food for everybody for the winter season.
While the snow covers your county, you can only go hunting animals and
send your people to cut some trees for heating. This should only supplement
what you have gathered during the rest of the year.
You no longer "create" people in PEER. At the very beginning of the game,
you will have a monk plus 15 males & 15 females. You will also have
3 houses and little food for them, some timber and stones, plus a little
gold and one mounted soldier. This is what you - a new count - have
inherited from the old count.
You need to have weddings, and the people will multiply by themselves 3
seasons after the wedding. Winter time is ideal for weddings and growing
the family. You can not have wedding without a monk. You will also need
some food and gold for it. There needs to be at least 30% of the villagers
present on the wedding.
You will first get children who need the time and food and love in order
to grow. The need for love will be satisfied if you assign one adult female
to take care about 3 children from their birth for next 5 years. The same
female can not work in the fields. Apart from providing a caretaker, you
need to have celebration of Christmas every year, if you want to satisfy
the children's need for love. You can not have Christmas Eve without a
monk. You will also need some food for it. After good treatment, a child
will grow up. By a random choice the game machine determines the
gender of the new adult. Should a child get no caretaker or a food it is
going to die in a single season. When you skip the celebration of Christmas,
you are prolonging the growth of children for another year.
So, this is how your villagers are going to multiply. It is similar with
monks, nuns and soldiers. A church does not "create" a monk or a nun. It
only transforms a villager into one of them. You do not need to "educate"
monks and nuns in the separate churches. The wings of the Divinity school
are well separated - no unnecessary temptation for the students. However,
do not keep them together, after they graduate, lest they turn into peasants
again, with no chances to be accepted to Divinity school again. Nuns can
heal and serve at the worship on the Christmas Eve, as well as monk can
do, but they can not perform weddings.
In the similar way, a garrison, an archery or a stable do not create soldiers.
They only train a villager to become a soldier.
The wave for the healing is changed. No more "ayooh-ooyh". Now it is "come
o come Emanuel". When a new castle is erected - the wave is "this
here is Christ the King". During the wedding - the wave is "blessed be
the tie". When a baby is born - the wave is "for unto us a child
is born". During the celebration of Christmas - the wave is "little boy
drummer" When a child becomes an adult - the wave is "just as I am". All
other waves are also changed.
8) COLOURFUL
BATTLEFIELD
All soldiers are able to move and fight maintaining some formation. Formations
are: line, multiple lines or a square. When soldiers are marching (in formations
or individually) towards the battle line - the wave is "rule Britannia".
During the clashes - the wave is "huraaah" plus "aaah" plus clapping of
swords. During the retreat - the wave is "trumpet-retreat". After a victory
- the wave is "royal fireworks - menuetto".
All units are most vulnerable when attacked from behind while engaged in
the battle on the front side. They get killed trice as much as they do
when attacked from the front alone. This will only happen if the units
surrounding the attacked unit outnumber it at least by 3 to 2.
When attacked from a flank while engaged in the battle on the front side,
soldiers of a unit get killed twice as much as they do when attacked from
the front alone. Again this will only happen if the units surrounding the
attacked unit outnumber it at least by 3 to 2.
An army whose soldiers have no formations and no tactics is likely to lose
the battle from a significantly smaller enemy army.
9) OUTLAWS
Apart from the enemies there are also outlaws
in PEER. The only difference between them is that outlaws have 20 times
less of armed men.
You can turn
one into another by scaling their units using factor 20 or 1/20.
You can also
toggle either of them.
Outlaws do not have siege machines.
10) WILD ANIMALS & PLAGUES
The main task of yours as a peer is to
protect your peasants from al dangers including hunger, freezing weather,
wild animals, outlaws, from the greed of your neighboring gentry and from
the greed of the king himself. You also need to protect them from various
diseases providing education for enough monks and nuns. Unlike it used
to be in Age of Kings, here plagues come into your villages and you need
to cope with them.
You can not toggle wild animals, but you can scale their number
by factor 5 -
1/5.