1) MAP
The small map is a radar of the big map. It shows the movements of the
troops on the big map. Does not show the position of the enemy's cities.
You will be warned by the program if and when the enemy is preparing to
attack you.
Enemies cities are located on the wider area around the big map. Hence
you can not see them on the radar map and on the big map.
You can not attack them, but they can attack you
You can choose how many enemies you will have: 2, 1 or 0.
2) MILITARY
There is no naval combat and no siege workshop.
You have only three kinds of troops: infantry, archers and mounted.
These troops are already the best of their kind for the given age.
They can not be upgraded except by the transition into the next age.
Your army has red uniforms. Your enemies have green/yellow uniforms.
You can not build anything when the enemy is attacking
Your enemy can not build anything on the big map
You don't have siege machines in your army. The enemy can have siege machines,
but only one kind of them and no more than 9 in a single attack.
3) TECHNOLOGY
There are no studies to improve technology, weapons or supernatural powers
of monks. Everything automatically assumes the highest level of the age
that you have entered.
There is no wander and no artifacts.
Transition to the next age requires all non-military buildings from current
age plus 20 times more gold plus wood & stone in similar quantities.
No food is required
for transition. Castle is counted as non-military building.
The goal of every mission is to build 2-3 villages/cities with all non-military
buildings on the highest level of civilization and to reach certain number
in total population (500-1000).
4) SOCIETY
of 3 CLASSES
All citizens (soldiers, monks and workers) require regular supplies of
food. You need no food/gold in order to "create" any of them.
Soldiers & monks require wages in gold in addition to supplies of food.
If they do not receive the food/wages, they are going to leave the city.
Third class (workers) does not receive any wages in feudal era. If they
do not receive the food, they are forced to stay but their health deteriorates.
5) RELIGION
The monks can not convert the enemy. They are no longer a military unit.
They can only heal.
6) VASSAL
of the SOVEREIGN
If number of your soldiers becomes 40% of total population or more,
they become disloyal to you. Instead they claim to be loyal to the sovereign
alone and their uniforms become blue (the color of the sovereign's army).
The sovereign will immediately order his army to destroy your villages/cities
and to arrest you. This is the end of game for you unless your castles
and walls prevail against the royal villain.
7) COLOURFUL
BATTLEFIELD
The game is no longer a rude flogging of each other. For those who know
about strategy and tactic, there is a chance to defeat a common bullies.
Furthermore, it is easier to develop numerous battalions, and to spread
them on a realistic battle field. There is also some fine music accompanying
all events.
All soldiers are able to move and fight maintaining some formation. Formations
are: line, multiple lines or a square. When soldiers are marching (in formations
or individually) towards the battle line - the wave is "rule Britannia".
During the clashes - the wave is "huraaah" plus "aaah" plus clapping of
swords. During the retreat - the wave is "trumpet-retreat". After a victory
- the wave is "royal fireworks - menuetto".
All units are most vulnerable when attacked from behind while engaged in
the battle on the front side. They get killed trice as much as they do
when attacked from the front alone. This will only happen if the units
surrounding the attacked unit outnumber it at least by 3 to2.
When attacked from a flank while engaged in the battle on the front side,
soldiers of a unit get killed twice as much as they do when attacked from
the
front alone. Again this will only happen if the units surrounding the attacked
unit outnumber it at least by 3 to 2.
An army whose soldiers have no formations and no tactics is likely to lose
the battle from a significantly smaller enemy army.