The Guild - we remake famous RT games 
The CASTLE - a remake of Age of Kings : 

  1) MAP
      The small map is a radar of the big map. It shows the movements of the troops on the big map. Does not show the position of the enemy's cities. You will be warned by the program if and when the enemy is preparing to attack you.
      Enemies cities are located on the wider area around the big map. Hence you can not see them on the radar map and on the big map.
      You can not attack them, but they can attack you
      You can choose how many enemies you will have: 2, 1 or 0.

  2) MILITARY
      There is no naval combat and  no siege workshop.
      You have only three kinds of troops: infantry, archers and mounted.
      These troops are already the best of their kind for the given age.
      They can not be upgraded except by the transition into the next age.
      Your army has red uniforms. Your enemies have green/yellow uniforms.
      You  can not build anything  when the enemy is attacking
      Your enemy can not build anything  on the big map
      You don't have siege machines in your army. The enemy can have siege machines, but only one kind of them and no more than 9 in a single attack.

  3) TECHNOLOGY
      There are no studies to improve technology, weapons or supernatural powers of monks. Everything automatically assumes the highest level of the age that you have entered.
      There is no wander and no artifacts.
      Transition to the next age requires all non-military buildings from current age plus 20 times more gold plus wood & stone in similar quantities.
No food is required for transition. Castle is counted as non-military building.
      The goal of every mission is to build 2-3 villages/cities with all non-military buildings on the highest level of civilization and to reach certain number in total population (500-1000).

  4) SOCIETY of 3 CLASSES
      All citizens (soldiers, monks and workers) require regular supplies of food. You need no food/gold in order to "create" any of them.
      Soldiers & monks require wages in gold in addition to supplies of food. If they do not receive the food/wages, they are going to leave the city.
      Third class (workers) does not receive any wages in feudal era. If they do not receive the food, they are forced to stay but their health deteriorates.

  5) RELIGION
      The monks can not convert the enemy. They are no longer a military unit.       They can only heal.

   6) VASSAL of the SOVEREIGN
       If number of your soldiers becomes 40% of  total population or more, they become disloyal to you. Instead they claim to be loyal to the sovereign alone and their uniforms become blue (the color of the sovereign's army).
       The sovereign will immediately order his army to destroy your villages/cities and to arrest you. This is the end of game for you unless your castles and walls prevail against the royal villain.

   7) COLOURFUL BATTLEFIELD
       The game is no longer a rude flogging of each other. For those who know about strategy and tactic, there is a chance to defeat a common bullies. Furthermore, it is easier to develop numerous battalions, and to spread them on a realistic battle field. There is also some fine music accompanying all events.
       All soldiers are able to move and fight maintaining some formation. Formations are: line, multiple lines or a square. When soldiers are marching (in formations or individually) towards the battle line - the wave is "rule Britannia". During the clashes - the wave is "huraaah" plus "aaah" plus clapping of swords. During the retreat - the wave is "trumpet-retreat". After a victory - the wave is "royal fireworks - menuetto".
       All units are most vulnerable when attacked from behind while engaged in the battle on the front side. They get killed trice as much as they do when attacked from the front alone. This will only happen if the units surrounding the attacked unit outnumber it at least by 3 to2.
       When attacked from a flank while engaged in the battle on the front side, soldiers of a unit get killed twice as much as they do when attacked from the front alone. Again this will only happen if the units surrounding the attacked unit outnumber it at least by 3 to 2.
        An army whose soldiers have no formations and no tactics is likely to lose the battle from a significantly smaller enemy army.


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